![3ds max vs blender 3ds max vs blender](https://www.sculpteo.com/blog/wp-content/uploads/2018/12/Houdini-Engine-for-Autodesk-Maya-and-3DS-Max-1-1.jpg)
Blender is an open-source, free 3D computer graphics software. The CK has nothing to do with texturing or meshing so you do not have to fear about compatibility.We begin this comparison with the Blender software. There are of course many other possibilities, but Blender, 3DSMax, GIMP and Photoshop are most common here so, you are most likely to find people here who would provide help if needed. If you think about changing textures or meshes you will also need NifSkope which basicly allows you to change some aspects of a mesh and especially allows you to attach textures to meshes. tga and such, but I have no experience with those. dds files into some more managable ones like. Then there are soem applications that allow you to transform. Both need some free-to-download plug-ins to be able to work with the.
3ds max vs blender professional#
The first is GIMP which is free, the second is Photoshop, which is a professional programme and quite expensive. dds format) is quite special you would have about two optins. Some people used it, but has always been a minority.Īs for changing textures you would need a different programme. I also think that there is a programme called Maya. Many people say that Blender is confusing, but I must say I never had much problem working in it and I am no profi modeller.
3ds max vs blender software#
I, however, hope that this will get better soon as this software is very popular. So, to use Blender you have to sort of cheat the the programme and it is very tedious right now. At the moment, there are no good import/export scripts available, though. Blender is totally free and it had a good support. I have used Blender for several years for modelling for Oblivion and Inever hit any limit. 3DStudio Max is a professional programme, but uness you settle with sort of a demo version you would have to pay. For editing meshes you have basicly two main choices as stated above. whats that worth to ya?īrad Johnson Posts: 3361 Joined: Thu 7:19 pm who knows.Īlso blender is free, like other people have mentioned. had I started in max, I might be saying what everyone else says about blenders interface. But it doesnt mean that you can't build a jaw-dropping sandcastle with just a bucket and a shovel. It's kinda like building a sandcastle, 3dsmax has buckets, shovels, chisels, rulers, molds, and a bunch of other tools, where blender just has buckets and shovels. where in blender, you can access B and C with a few hotkeys. go to room B to get item B, go to room C to get C, come back to room A to use item B and C (though you can see it as 3dsmax having a bigger stock of modeling tools). In 3dsmax it seems like you kinda have to.
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As far as the user interface goes, I got into 3d using blender, and I dunno, I'll still say that it still has convenient hotkeys for on the fly modeling. And as for UV editing i've found that 3dsmax has more dynamic UV mapping tools (for slapping textures on your model). But from my experience, I've found 3dsmax to be more compatible with skyrim imports/exports (of course blender could be updated at any time, but you're waiting on someone to do it for free, for the benefit of blender users-which on the bright side seems like it will happen).
![3ds max vs blender 3ds max vs blender](https://images.g2crowd.com/uploads/attachment/file/11104/uploads_2Fa986c207-5fc5-4d28-b547-87294a7bac4a_2F3ds3.jpg)
Really, it depends on how your brain is wired. It just seems the more popular choice usually for clothes/armor modellers (at least that was the case with Oblivion).īrandi Norton Posts: 3334 Joined: Fri 9:24 pm I have a sneaking feeling that Blender will be ahead of the game sooner than later though. Again, that's only a matter of time though. The current exporter for Max is still missing some features since the Nif format hasn't fully been decoded yet. As for exporters, it's only a matter of time before both programs have a proper functioning one. If you have any experience with modeling programs, you'll know what I mean.įor me, I'll never switch from Max. One other thing I've noticed about Max (which probably applies to Blender too) is that there's usually multiple ways to do the same thing. Max' UI is much more intuitive, although there are a LOT of hidden features. I find Orthographic just awkward to work with. I've never liked Blender's UI and when I tried it, I couldn't find a way to change from Orthographic view to a Persective view. I've been using Max for years and find it much easier to use than Blender.